Wednesday, 7 January 2015

Beveling



Today I am going to learn how to bevel objects in Maya.  I will be using the bevel tool from the High Poly Modelling tab in Maya.  After creating a square and selecting the bevel too this is what I got.  The bevel tool is supposed to be used for creating more rounded edges on objects in Maya however it has not done this and the outcome I got is not what I was looking for, therefore I need to fix this.

 

In order to do this I will simply need to change the number of subdivisions on my square, here you can see that I have set the width, height and depth of my subdivisions to 10.  Now you can see that I got a much better result.  The edges of the square are now much more rounded and simply looks much better.


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