Wednesday, 10 December 2014

Cutting Faces




Today I learnt how to use the cut faces tool which again was a very simple tool to use.  First I simply selected the cut faces tool from the High Poly Modelling tab.

 

 

After selecting the cut faces tool I clicked on my shape and it brought up a white line on the screen.  While still pressing the left button on my mouse I was able to change the angle of the white line and once I was happy with the angle of the line I would simply let go of the left button on my mouse and it would then create a new face or faces to my shape.  After this I will be able to edit the size and scale of the faces or I can also edit the new edges on the faces of the object.  However I am not just limited to just cutting the object just once.  I can cut the object several times and then shape it whatever way that I want.

 

 

 

 





Today I learnt how to use the cut faces tool which again was a very simple tool to use.  First I simply selected the cut faces tool from the High Poly Modelling tab.

 

 



After selecting the cut faces tool I clicked on my shape and it brought up a white line on the screen.  While still pressing the left button on my mouse I was able to change the angle of the white line and once I was happy with the angle of the line I would simply let go of the left button on my mouse and it would then create a new face or faces to my shape.  After this I will be able to edit the size and scale of the faces or I can also edit the new edges on the faces of the object.  However I am not just limited to just cutting the object just once.  I can cut the object several times and then shape it whatever way that I want.

 

 

 

 


Wednesday, 3 December 2014

Building Bridges


Today I learnt how build bridges on objects.  For this I used the square that I had used previously for learning how to remove the faces of shapes.  First I selected the tool in the High Poly Modelling tab.

I then selected two of the edges around the face of the square which I had previously deleted and then clicked on the bridge tool again.  This then created a new face on the square, this face now has 5 new divisions that I can select and edit the size and/or shape of the face with.


Or alternatively I could add or delete some of these divisions to add some more precision to the face.  I edited my divisions to just one division.

One I did this it then left me with one division on the face of the cube that I could move and scale as demonstrated by my screenshots.

Tuesday, 25 November 2014

Starting Maya and Basic Tools


Today I started learning one of the basic tools in Maya, I learnt how to remove the faces of shapes.  It was actually a very simple process, I simple set my square to face mode then selected the remove face tool from the tool bar.

This then removed the face on my square. 

 

 

 

 

 

Wednesday, 19 November 2014

Pillar Ideas


After giving it some thought I have decided that I am not going to create just a standard pillar, but instead I am going to try and be a little different and create a billboard as my pillar.  As I will be importing this model into a UDK level that I have made it made sense to create a billboard as my level in UDK is a skyscraper.  I could place my billboard on the top of my skyscraper, on the side of my skyscraper or on the ground in front of my skyscraper.  Alternatively I could have made something completely different in Maya that would have suited my level just as will like a fountain for the lobby of the skyscraper, or a beam for one of the floors, or even a giant villainous looking chair for the board room on the top floor or maybe a helicopter pad for the roof.  I do however feel I’ve made the right choice by creating a billboard as I feel it will stand out from other pillar shaped models and hopefully make me stand out.

Monday, 17 November 2014

Starting Maya


Today I will be starting a new assignment.  I this assignment I will be creating a pillar like model using Maya.  I’ve never actually used Maya before so I am very enthusiastic about this assignment.  Throughout this process I will learn to use various tools in Maya which will help me create my pillar and blog everything that I have learnt.  The first thing I need to do is think about what kind of pillar I want to create.