Now that I have reached the deadline for this project
and I can reflect on my work there are certainly some things that I would have
done differently. I feel as though I was
very optimistic in this project and maybe created a pillar that was simply to
big and complex for me to handle, especially considering that this was my first
time using Maya. Another aspect of this
project that I did not handle very well was time management, I simply did not
put in the effort that I should have outside of classes, if I had done this I
feel my end result would have been so much better that what I have now, I know
that I am more that capable of this I simply need to manage my time better, put
in more effort both in classes but especially outside of classes and put
aspects of my personal life outside class into perspective so that I will find
the time to make the effort without any distractions. However having said that, I also learned a
lot from this, mainly I learned a software that I had never used before in the
matter of weeks and really impressed myself, this makes me confident that I will
achieve the results that I know I am capable of when I am using Maya or any
other new software for that matter in the future.
Wednesday, 11 February 2015
Wednesday, 28 January 2015
Baking
Now that I have created a texture map I am going to
try baking my billboard. I started by
creating a simple low res version of my billboard that I can use to bake. I then simply dragged my low res model over
my high res model and selected Rendering from the drop down list on the top
left of my screen. Next I opened the
Lighting Shading tab and then selected Transfer Maps which opened up a tab that
allowed me to bake my billboard. After
waiting almost 2 hours for my map to bake the final result was not really what I
was expecting, I feel if I had added my texture map, allowed myself more time
and not rushed myself my end result would have been much better.
Tuesday, 27 January 2015
Texture Maps
So now that I have welded my billboard I am going to
create a texture map for my billboard and apply to the low res version of my
billboard that I created. As you can see
it will be using a steel texture as its most suited to a billboard, I opened the
image of the steel texture in Photoshop and added a grill like texture to it
which I can use for the floor of my billboard when I bake it.
Tuesday, 20 January 2015
Welding
Now that I have created my billboard I am going to weld
all of the parts together, this is really a very simple process. To start off with I simply have to make sure
that I have selected Polygons from the drop down list on the top left side of
my screen, I thin select all the parts on my billboard. I then click combine under the polygons tab,
this then
welded all my parts together.
welded all my parts together.
Monday, 19 January 2015
My Pillar
Here
you can see my pillar. I have decided to
go with a billboard for my pillar as I feel it will stand out more than simply
creating a simple pillar design. The
reason I choose a billboard was because it ties in will my UDK level of a neon
skyscraper which I will be placing my billboard in at a later date. Alternatively I could have created something entirely
different for my level for example a fountain that I could have placed in the
lobby of the skyscraper or a beam that I could have placed in on of the floors
however I felt that these ideas were simply not as interesting and that
creating a billboard would have provided me with the greatest challenge due to
the complicity of simply creating the billboard. I will later blog the process on how I created
this pillar and some things I did to try and make it better.
Wednesday, 7 January 2015
Beveling

Today
I am going to learn how to bevel objects in Maya. I will be using the bevel tool from the High
Poly Modelling tab in Maya. After
creating a square and selecting the bevel too this is what I got. The bevel tool is supposed to be used for
creating more rounded edges on objects in Maya however it has not done this and
the outcome I got is not what I was looking for, therefore I need to fix this.

In
order to do this I will simply need to change the number of subdivisions on my
square, here you can see that I have set the width, height and depth of my
subdivisions to 10. Now you can see that
I got a much better result. The edges of
the square are now much more rounded and simply looks much better.Tuesday, 6 January 2015
Filling Holes


Today
I am going to learn how to fill holes in objects, it is actually very
simple. Here I have a square with a
missing face, I started this process by simple selecting two opposite edges
connecting to the missing face. I then
simply selected the face filling tool from the High Poly Modelling tab, this
then filled the hole in my square.
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