Wednesday, 28 January 2015

Baking


Now that I have created a texture map I am going to try baking my billboard.  I started by creating a simple low res version of my billboard that I can use to bake.  I then simply dragged my low res model over my high res model and selected Rendering from the drop down list on the top left of my screen.  Next I opened the Lighting Shading tab and then selected Transfer Maps which opened up a tab that allowed me to bake my billboard.  After waiting almost 2 hours for my map to bake the final result was not really what I was expecting, I feel if I had added my texture map, allowed myself more time and not rushed myself my end result would have been much better.






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